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31 lines
948 B
C#
31 lines
948 B
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Judgements;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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/// <summary>
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/// Used as a nested hitobject to provide <see cref="TaikoStrongJudgement"/>s for <see cref="DrawableTaikoHitObject"/>s.
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/// </summary>
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public abstract class DrawableStrongHandler : DrawableTaikoHitObject
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{
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public override bool DisplayJudgement => false;
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public readonly DrawableHitObject MainObject;
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protected DrawableStrongHandler(StrongHitObject strong, DrawableHitObject mainObject)
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: base(strong)
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{
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MainObject = mainObject;
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AlwaysPresent = true;
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}
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protected override void UpdateState(ArmedState state)
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{
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}
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}
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}
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