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osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongHandler.cs
2018-08-03 16:56:46 +09:00

31 lines
948 B
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
/// <summary>
/// Used as a nested hitobject to provide <see cref="TaikoStrongJudgement"/>s for <see cref="DrawableTaikoHitObject"/>s.
/// </summary>
public abstract class DrawableStrongHandler : DrawableTaikoHitObject
{
public override bool DisplayJudgement => false;
public readonly DrawableHitObject MainObject;
protected DrawableStrongHandler(StrongHitObject strong, DrawableHitObject mainObject)
: base(strong)
{
MainObject = mainObject;
AlwaysPresent = true;
}
protected override void UpdateState(ArmedState state)
{
}
}
}