// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Taiko.Judgements; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { /// /// Used as a nested hitobject to provide s for s. /// public abstract class DrawableStrongHandler : DrawableTaikoHitObject { public override bool DisplayJudgement => false; public readonly DrawableHitObject MainObject; protected DrawableStrongHandler(StrongHitObject strong, DrawableHitObject mainObject) : base(strong) { MainObject = mainObject; AlwaysPresent = true; } protected override void UpdateState(ArmedState state) { } } }