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aa8dbd742e
The end goal here is to be able to better coordinate deconfliction of bindings at the subsection level rather than try to jam that logic into individual rows somehow. The flipside is that this is going to require a flow to update the individual rows after the subsection's intervention, but that's what the previous commit was for. |
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Audio | ||
DebugSettings | ||
Gameplay | ||
General | ||
Graphics | ||
Input | ||
Maintenance | ||
Online | ||
UserInterface | ||
AudioSection.cs | ||
DebugSection.cs | ||
GameplaySection.cs | ||
GeneralSection.cs | ||
GraphicsSection.cs | ||
InputSection.cs | ||
MaintenanceSection.cs | ||
OnlineSection.cs | ||
RulesetSection.cs | ||
SizeSlider.cs | ||
SkinSection.cs | ||
UserInterfaceSection.cs |