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EditorClockTestScene.cs
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Rename test cases to test scenes inline with the framework change
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2019-05-14 22:37:25 +03:00 |
EditorTestScene.cs
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Fix editor test scene exiting after loading
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2020-02-07 16:42:56 +09:00 |
ModPerfectTestScene.cs
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Rename data class
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2020-03-11 00:36:56 +09:00 |
ModTestScene.cs
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Fix player instantiation
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2020-03-08 14:18:45 +01:00 |
MultiplayerTestScene.cs
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Rename test cases to test scenes inline with the framework change
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2019-05-14 22:37:25 +03:00 |
OsuGridTestScene.cs
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Apply other styles.
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2019-11-11 20:27:04 +08:00 |
OsuManualInputManagerTestScene.cs
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Rename base test class to help avoid incorrect reference
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2020-03-23 10:01:33 +09:00 |
OsuTestScene.cs
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Restore clamp behaviour
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2020-03-06 22:44:11 +09:00 |
PlacementBlueprintTestScene.cs
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Add commit status to EndPlacement; call BeginPlacement on initial movement
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2020-02-07 18:02:48 +09:00 |
PlayerTestScene.cs
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Merge branch 'master' into fix-perfect-judgements
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2020-03-06 00:18:05 +09:00 |
RateAdjustedBeatmapTestScene.cs
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Update bindable types in line with framework
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2019-12-10 16:48:24 +09:00 |
ScreenTestScene.cs
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Rename base test class to help avoid incorrect reference
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2020-03-23 10:01:33 +09:00 |
ScrollingTestContainer.cs
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Fix lifetime calculation in overlapping algorithm
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2020-02-06 23:13:28 +01:00 |
SelectionBlueprintTestScene.cs
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Rename base test class to help avoid incorrect reference
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2020-03-23 10:01:33 +09:00 |
SkinnableTestScene.cs
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Expose created drawables in SkinnableTestScene
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2020-02-17 17:19:46 +09:00 |
TestPlayer.cs
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Centralise TestPlayer implementations as much as possible
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2020-03-05 11:25:07 +09:00 |