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osu-lazer/osu.Game.Rulesets.Taiko/Edit
2024-09-24 20:31:00 +02:00
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Blueprints Refactor PlacementBlueprint to not be hitobject specific 2024-09-24 20:31:00 +02:00
Checks Refactor abstract check to reduce duplication 2024-03-26 11:13:03 +01:00
Setup Remove setup screen controls that do nothing useful 2024-07-10 14:53:16 +02:00
DrawableTaikoEditorRuleset.cs remove unnecessary ComputeTimeRange override 2024-02-23 14:22:56 +01:00
DrumRollCompositionTool.cs Refactor PlacementBlueprint to not be hitobject specific 2024-09-24 20:31:00 +02:00
HitCompositionTool.cs Refactor PlacementBlueprint to not be hitobject specific 2024-09-24 20:31:00 +02:00
SwellCompositionTool.cs Refactor PlacementBlueprint to not be hitobject specific 2024-09-24 20:31:00 +02:00
TaikoBeatmapVerifier.cs Make check ruleset specific 2024-03-22 14:48:22 -03:00
TaikoBeatSnapGrid.cs Add beat snap grid to osu!taiko editor 2023-10-17 16:59:56 +09:00
TaikoBlueprintContainer.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoHitObjectComposer.cs Refactor PlacementBlueprint to not be hitobject specific 2024-09-24 20:31:00 +02:00
TaikoSelectionHandler.cs Fix performance overhead from ternary state bindable callbacks when selection is changing 2024-06-04 10:32:12 +02:00