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mirror of https://github.com/ppy/osu.git synced 2025-02-19 19:03:22 +08:00
osu-lazer/osu.Game.Rulesets.Osu.Tests
Dean Herbert 941f26d462 Add extra test coverage to TestSceneOsuModAutoplay to cover fail case
Basically the slider needs to be slightly longer for this test to
correctly fail in headless tests, in conjunction with the new slider
tail leniency.

This is due to headless tests running at a fixed frame interval, and
these timings being *tight*.
2023-10-03 18:52:20 +09:00
..
.vscode Update vscode launch.json files for all other projects 2022-02-25 14:28:54 +01:00
Editor Move LegacyLastTickOffset specification to generation code and stop passing everywhere 2023-09-29 14:32:29 +09:00
Mods Add extra test coverage to TestSceneOsuModAutoplay to cover fail case 2023-10-03 18:52:20 +09:00
Resources Add custom cursor-ripple to cover skinnability in test 2023-05-01 09:33:37 +02:00
LegacyMainCirclePieceTest.cs Partial everything 2022-11-27 00:00:27 +09:00
osu.Game.Rulesets.Osu.Tests.csproj Update all dependencies (except for Moq) 2023-09-16 15:37:31 +09:00
OsuBeatmapConversionTest.cs Add test for slider path edge case 2023-09-18 12:02:20 -04:00
OsuDifficultyCalculatorTest.cs Add failing test cases covering NaN-timing-point sliders 2023-07-08 23:24:38 +02:00
OsuHitObjectGenerationUtilsTest.cs Add test coverage for slider transformations 2022-12-07 23:50:01 +01:00
OsuLegacyModConversionTest.cs Add failing legacy mod conversion test cases 2023-07-09 16:09:25 +02:00
OsuSkinnableTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
StackingTest.cs Automated pass 2023-06-24 01:00:03 +09:00
TestPlayfieldBorder.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneAccuracyHeatmap.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneCursorParticles.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneCursorTrail.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneDrawableJudgement.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneFollowPoints.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneGameplayCursor.cs Implement ripples (legacy and default) 2023-04-30 14:48:03 +09:00
TestSceneHitCircle.cs Contain entirety of legacy notelock badness inside the hit policy 2023-08-24 08:52:49 +02:00
TestSceneHitCircleApplication.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneHitCircleArea.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneHitCircleComboChange.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneHitCircleHidden.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneHitCircleKiai.cs Fix hit circle kiai test scene not always working as expected 2023-01-25 18:46:52 +09:00
TestSceneHitCircleLateFade.cs Fix HitCircleLateFade failures due to hitcircle not being loaded when applying mods 2023-09-05 23:35:03 +02:00
TestSceneHitCircleLongCombo.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneLegacyBeatmapSkin.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneLegacyHitPolicy.cs Add more test cases for input handling with overlapping objects 2023-09-08 17:40:05 +02:00
TestSceneMissHitWindowJudgements.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneNoSpinnerStacking.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneOsuHitObjectSamples.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneOsuPlayer.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneOsuTouchInput.cs test(TestSceneOsuTouchInput): fix InputTrigger depth 2023-06-18 18:26:08 +02:00
TestSceneResumeOverlay.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneScoring.cs Add example scenarios and configurable score multiplier 2023-09-15 12:58:29 +02:00
TestSceneShaking.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneSkinFallbacks.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneSlider.cs Allow testing hitting sliders are certain points in tests 2023-09-14 17:49:41 +09:00
TestSceneSliderApplication.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneSliderComboChange.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneSliderFollowCircleInput.cs Rename SliderVelocity to SliderVelocityMultiplier to distinguish from Velocity 2023-09-06 19:01:08 +09:00
TestSceneSliderHidden.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneSliderInput.cs Add extra test coverage to TestSceneOsuModAutoplay to cover fail case 2023-10-03 18:52:20 +09:00
TestSceneSliderSnaking.cs Apply NRT to slider snaking tests 2023-09-19 14:51:03 +09:00
TestSceneSmoke.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneSpinner.cs Fix bonus requirement not considering number of normal ticks 2023-09-26 18:11:27 +09:00
TestSceneSpinnerApplication.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneSpinnerHidden.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneSpinnerJudgement.cs Add test scene for checking spinner judgements 2023-07-29 00:49:21 +02:00
TestSceneSpinnerRotation.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneStartTimeOrderedHitPolicy.cs Rename SliderVelocity to SliderVelocityMultiplier to distinguish from Velocity 2023-09-06 19:01:08 +09:00
TestSceneTrianglesSpinnerRotation.cs Partial everything 2022-11-27 00:00:27 +09:00