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Until now, the implementation of the overrides in `SelectionBlueprint` have been confusing to the point where I would just implement by trial-and-error (or copying from an existing implementation). This was due to a combination of using "object" space coordinates (ie. the thing the `Blueprint` is operating on) and screen-space coordinates. This change switches all event related coordinates to screen-space, which is how we already handle rotation/scale operations. With the introduction of other editor types where the related objects are drawables, this also makes a lot more sense. |
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.. | ||
Checks | ||
Tools | ||
BeatmapVerifier.cs | ||
DrawableEditorRulesetWrapper.cs | ||
HitObjectComposer.cs | ||
IBeatmapVerifier.cs | ||
IBeatSnapProvider.cs | ||
IPositionSnapProvider.cs | ||
OverlaySelectionBlueprint.cs | ||
PlacementBlueprint.cs | ||
SelectionBlueprint.cs | ||
SnapResult.cs | ||
ToolboxGroup.cs |