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h1or4dme8
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osu-lazer
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osu-lazer
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osu.Game.Rulesets.Osu
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Difficulty
History
Dan Balasescu
c1a40388ff
Cap effective miss count to total hits
2024-10-30 23:47:56 +09:00
..
Evaluators
Merge branch 'master' into rhythm-fixes
2024-10-07 09:29:51 +02:00
Preprocessing
Scale difficulty with doubletapness, make kicksliders not reduce the difficulty of the next object, adjust balancing
2024-08-24 04:37:58 +05:00
Skills
Merge branch 'master' into no-combo-scaling
2024-10-07 11:50:58 +02:00
OsuDifficultyAttributes.cs
Merge branch 'ppy:master' into no-combo-scaling
2024-05-11 13:24:16 +01:00
OsuDifficultyCalculator.cs
Bump difficulty calculator versions
2024-10-07 15:38:41 +02:00
OsuLegacyScoreSimulator.cs
Fix incorrect score conversion on selected beatmaps due to incorrect
difficultyPeppyStars
rounding
2024-01-10 19:30:18 +01:00
OsuPerformanceAttributes.cs
Automated pass
2023-06-24 01:00:03 +09:00
OsuPerformanceCalculator.cs
Cap effective miss count to total hits
2024-10-30 23:47:56 +09:00