mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 13:37:25 +08:00
f443cfb93e
Until now, these were haphazardly enforce inline in blueprint implementations. The only thing stopping complete breakage is that `EndPlacement` wasn't called (too much) from outside the blueprint, leaving them responsible for their own placement. By moving this conditional out of the provided paramters to `EndPlacement`, it allows more flexible usage of that method externally. Coming in a future PR. |
||
---|---|---|
.. | ||
Beatmaps | ||
Difficulty | ||
Edit | ||
Judgements | ||
Mods | ||
Objects | ||
Properties | ||
Replays | ||
Resources/Testing/Beatmaps | ||
Scoring | ||
Skinning | ||
UI | ||
CatchInputManager.cs | ||
CatchRuleset.cs | ||
CatchSkinComponentLookup.cs | ||
CatchSkinComponents.cs | ||
osu.Game.Rulesets.Catch.csproj |