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Audio
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Move common HitSampleInfo lookup to static method
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2020-09-25 17:30:31 +09:00 |
Beatmaps
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Remove IOnlineComponent and change existing components to use bindable flow
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2020-10-22 14:19:12 +09:00 |
Collections
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remove unnec using
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2020-09-19 15:13:52 -05:00 |
Configuration
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Add "hide during gameplay" mode
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2020-10-20 14:20:44 +09:00 |
Database
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Use string.Starts-/EndsWith char overloads
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2020-10-16 11:27:02 +02:00 |
Extensions
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Standardise time display formats across the editor
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2020-09-30 12:45:43 +09:00 |
Graphics
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Fix comment
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2020-10-21 17:17:23 +02:00 |
Input
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Rename IsGameplay
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2020-10-07 16:14:49 +10:30 |
IO
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Add missing xmldoc
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2020-10-19 15:36:27 +09:00 |
IPC
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Add spaces to comments
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2020-05-04 18:36:24 -07:00 |
Migrations
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Add flag value to database
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2020-10-20 00:46:08 +02:00 |
Online
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Remove IOnlineComponent and change existing components to use bindable flow
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2020-10-22 14:19:12 +09:00 |
Overlays
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Remove IOnlineComponent and change existing components to use bindable flow
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2020-10-22 14:19:12 +09:00 |
Properties
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Replays
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Rulesets
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Remove unused using
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2020-10-20 15:06:31 +09:00 |
Scoring
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Fix one more missed occurrence
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2020-10-16 13:21:47 +09:00 |
Screens
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Remove IOnlineComponent and change existing components to use bindable flow
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2020-10-22 14:19:12 +09:00 |
Skinning
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Update to use virtual methods instead of reconstructing TextBuilder
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2020-10-19 14:59:03 +09:00 |
Storyboards
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Merge branch 'master' into fix-storyboard-sample-pausing
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2020-09-30 22:42:26 +09:00 |
Tests
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Fix skinnable test scene still not working with dynamic compilation
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2020-10-16 17:08:46 +09:00 |
Updater
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Update EndsWith usages
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2020-10-16 12:58:34 +09:00 |
Users
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Remove last.fm support
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2020-10-16 11:54:11 +09:00 |
Utils
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Add missing string function ordinal specifications
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2020-10-16 12:49:31 +09:00 |
osu!.res
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osu.Game.csproj
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Update framework
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2020-10-19 16:55:00 +09:00 |
OsuGame.cs
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Use string.Starts-/EndsWith char overloads
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2020-10-16 11:27:02 +02:00 |
OsuGameBase.cs
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Fix migration test failures due to finalizer disposal of LocalConfigManager
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2020-10-19 19:03:22 +09:00 |