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osu-lazer/osu.Game/Screens/Edit/Compose/Components/Timeline
Dean Herbert ed78be825f Fix editor timeline not snapping on non-precise wheel scroll
For wheel input with precision, we still prefer exact tracking for now.
May change this in the future based on feedback from mappers, but it
makes little sense to do non-snapped scrolling when input is coming from
a non-precise source.
2021-01-15 15:47:42 +09:00
..
CentreMarker.cs Remove unnecessary scale 2020-04-27 11:06:23 +09:00
DifficultyPointPiece.cs Move control point colour specifications to common location and use for formatting timing screen table 2020-10-01 19:29:34 +09:00
SamplePointPiece.cs Merge branch 'master' into colourise-control-point-table 2020-10-05 20:47:06 +09:00
Timeline.cs Fix editor timeline not snapping on non-precise wheel scroll 2021-01-15 15:47:42 +09:00
TimelineArea.cs Also add toggle for ticks display 2020-10-01 18:16:49 +09:00
TimelineBlueprintContainer.cs Highlight timeline drag area when hovered for better visibility 2020-12-21 18:10:11 +09:00
TimelineButton.cs Add mouse down repeat support to timeline zoom buttons 2020-02-13 11:14:09 +09:00
TimelineControlPointDisplay.cs Unbind bindable lists for general safety 2020-11-07 20:59:57 +01:00
TimelineControlPointGroup.cs Replace all usage of IBindableList.GetBoundCopy 2020-11-04 15:29:14 +09:00
TimelineHitObjectBlueprint.cs Increase size of circle display on timeline 2020-12-21 18:09:37 +09:00
TimelineTickDisplay.cs Allow editor change handler to be null 2020-12-01 20:08:31 +01:00
TimingPointPiece.cs Move control point colour specifications to common location and use for formatting timing screen table 2020-10-01 19:29:34 +09:00
ZoomableScrollContainer.cs Don't fall through to seek if handling zoom 2020-11-03 21:49:21 +01:00