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mirror of https://github.com/ppy/osu.git synced 2024-11-20 04:33:22 +08:00
osu-lazer/osu.Game/Screens/Edit/Compose/Components
Dean Herbert ed78be825f Fix editor timeline not snapping on non-precise wheel scroll
For wheel input with precision, we still prefer exact tracking for now.
May change this in the future based on feedback from mappers, but it
makes little sense to do non-snapped scrolling when input is coming from
a non-precise source.
2021-01-15 15:47:42 +09:00
..
Timeline Fix editor timeline not snapping on non-precise wheel scroll 2021-01-15 15:47:42 +09:00
BeatDivisorControl.cs Update osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs 2020-03-18 00:04:03 +02:00
BlueprintContainer.cs Merge branch 'master' into editor-beat-snap-always 2020-11-30 18:34:38 +09:00
CircularDistanceSnapGrid.cs Fix distance snap grid showing incorrect colouring 2020-01-28 11:59:21 +09:00
ComposeBlueprintContainer.cs Make HitSampleInfo immutable 2020-12-01 15:37:51 +09:00
DistanceSnapGrid.cs Change snapping to be screen space coordinate based 2020-05-20 21:00:29 +09:00
DragBox.cs Split out classes and simplify construction of buttons 2020-10-01 16:34:34 +09:00
HitObjectOrderedSelectionContainer.cs Add comment + xmldoc 2020-11-18 13:37:15 +09:00
MoveSelectionEvent.cs Remove unused ScreenSpaceStartPosition field 2020-01-23 14:30:25 +09:00
SelectionBox.cs Use yet another solution leveraging padding 2020-12-18 23:45:42 +01:00
SelectionBoxDragHandle.cs Split out classes and simplify construction of buttons 2020-10-01 16:34:34 +09:00
SelectionBoxDragHandleButton.cs Split out classes and simplify construction of buttons 2020-10-01 16:34:34 +09:00
SelectionHandler.cs Make HitSampleInfo immutable 2020-12-01 15:37:51 +09:00