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h1or4dme8
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osu-lazer
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osu-lazer
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osu.Game
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Dean Herbert
6944151486
Apply batch fixing of built-in types using
var
2021-10-27 13:04:41 +09:00
..
AccumulatingHealthProcessor.cs
Drain starting at the first hitobject, not gameplay start
2019-12-27 16:16:30 +09:00
DrainingHealthProcessor.cs
Copy
BaseDifficulty
to
Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
HealthProcessor.cs
Remove no longer necessary usage of IsBreakTime
2020-04-05 21:35:09 +03:00
HitEvent.cs
Rename to Position
2020-06-22 19:04:51 +09:00
HitResult.cs
Avoid
Enum.GetValues
in each score population pass
2021-08-26 13:37:53 +09:00
HitWindows.cs
Apply batch fixing of built-in types using
var
2021-10-27 13:04:41 +09:00
JudgementProcessor.cs
Fade display out during rewind (as the value displayed is no longer valid)
2021-10-05 15:39:29 +09:00
ScoreProcessor.cs
Fix 0 score with bonus-only maps
2021-09-02 17:00:13 +09:00