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95b12082ae
This will cause freehand drawing to respect distance snap, instead changing the drawn path to start from the sliders start position and "snap" in a linear fashion to the cursor position from the position indicated by distance snap |
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.. | ||
Components | ||
SliderCircleOverlay.cs | ||
SliderPlacementBlueprint.cs | ||
SliderPosition.cs | ||
SliderSelectionBlueprint.cs |