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osu-lazer/osu.Game.Rulesets.Taiko
2022-02-05 21:39:01 +08:00
..
Beatmaps Update all usages of RulesetID and Ruleset.ID to use Ruleset.OnlineID 2022-01-27 15:38:03 +09:00
Difficulty Include PropertyName in PerformanceDisplayAttribute 2022-01-17 20:45:25 +08:00
Edit Ensure EditorBeatmap.Update is called inside PerformOnSelection calls 2021-05-23 21:22:35 +09:00
Judgements Adjust health increase for drum roll tick to match new max result 2020-10-03 12:16:22 +02:00
Mods Fix flashlight size multiplier printing with too many decimal digits 2022-02-02 20:41:25 +01:00
Objects Fix drum rolls nested objects not applying min result on kill 2022-01-16 17:53:37 +01:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Add replay statistics frames to FramedReplayInputHandler 2022-01-31 18:53:47 +09:00
Resources Fix BPM multiplier not working in all cases 2021-01-12 17:50:22 +09:00
Scoring Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
Skinning Replace TimeSignatures enum with struct for storage of arbitrary meter 2022-01-22 20:50:31 +01:00
UI Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
osu.Game.Rulesets.Taiko.csproj Adjust package titles 2021-01-18 11:08:03 +09:00
TaikoInputManager.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
TaikoRuleset.cs Move performance breakdown to the top to prevent re-ordering after watching replay 2022-02-05 21:39:01 +08:00
TaikoSkinComponent.cs Update naming 2019-08-30 15:13:29 +09:00
TaikoSkinComponents.cs Reintroduce KiaiHitExplosion as skinnable 2020-11-12 18:29:22 +09:00