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Blueprints
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Merge branch 'master' into catch-editor-per-object-sv
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2022-05-09 19:18:01 +09:00 |
Checks
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Changed finding the spinner gaps via a dictionary instead of getting the thresholds via an array
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2021-11-10 19:58:36 +01:00 |
BananaShowerCompositionTool.cs
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Add icon for composition tools
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2021-06-23 09:34:11 +09:00 |
CatchBeatmapVerifier.cs
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Code cleanup and added tests for the spinner check
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2021-11-10 00:16:29 +01:00 |
CatchBlueprintContainer.cs
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Add basic juice stream selection blueprint
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2021-06-22 17:20:13 +09:00 |
CatchDistanceSnapGrid.cs
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Fix compilation failure overlooked in merge
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2021-10-26 20:20:43 +09:00 |
CatchEditorPlayfield.cs
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Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo
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2021-10-01 16:55:50 +09:00 |
CatchHitObjectComposer.cs
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Add enum to snap method as alternative to mutliple nested invocations
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2022-05-12 16:19:07 +09:00 |
CatchHitObjectUtils.cs
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Add function of computing position range occupied by hit objects
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2021-07-21 16:06:34 +09:00 |
CatchSelectionHandler.cs
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Remove unnecessary precondition check and disallow vertical catch flips for now
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2022-01-06 14:39:29 +09:00 |
DrawableCatchEditorRuleset.cs
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Copy BaseDifficulty to Beatmap<T> and move all write operations across
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2021-10-06 15:10:45 +09:00 |
FruitCompositionTool.cs
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Add icon for composition tools
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2021-06-23 09:34:11 +09:00 |
JuiceStreamCompositionTool.cs
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Add empty juice stream placement blueprint (no implementation)
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2021-07-22 15:47:23 +09:00 |
PositionRange.cs
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Guard against empty range in PositionRange
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2021-07-22 13:29:32 +09:00 |