1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 13:47:24 +08:00
osu-lazer/osu.Game/Skinning
2023-01-10 01:10:20 +09:00
..
Components Use generic Enum methods 2022-12-26 20:36:39 +01:00
Editor Fix some more inspections 2022-12-16 20:21:19 +09:00
ArgonProSkin.cs Change asset folder 2022-12-20 21:18:51 +09:00
ArgonSkin.cs Add argon pro skin 2022-12-20 21:18:51 +09:00
BeatmapSkinProvidingContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
DefaultLegacySkin.cs Apply nullability to skinning support classes 2022-11-09 13:59:13 +09:00
GameplaySkinComponentLookup.cs Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
GlobalSkinColours.cs Apply nullability to skinning support classes 2022-11-09 13:59:13 +09:00
GlobalSkinComponentLookup.cs Remove LookupName from base ISkinComponentLookup 2022-11-09 17:46:43 +09:00
IAnimationTimeReference.cs Apply nullability to skinning support classes 2022-11-09 13:59:13 +09:00
IPooledSampleProvider.cs Apply nullability to skinning support classes 2022-11-09 13:59:13 +09:00
ISkin.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
ISkinComponentLookup.cs Remove LookupName from base ISkinComponentLookup 2022-11-09 17:46:43 +09:00
ISkinnableDrawable.cs Rename SkinnableTarget to GlobalSkinLookup 2022-11-09 17:46:43 +09:00
ISkinnableTarget.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
ISkinSource.cs Apply nullability to skinning support classes 2022-11-09 13:59:13 +09:00
ISkinTransformer.cs Fix sprite dropdown not showing resources from non-legacy skins during gameplay 2022-09-22 18:53:43 +09:00
LegacyAccuracyCounter.cs Partial everything 2022-11-27 00:00:27 +09:00
LegacyBeatmapSkin.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
LegacyColourCompatibility.cs Apply nullability to skinning support classes 2022-11-09 13:59:13 +09:00
LegacyComboCounter.cs Partial everything 2022-11-27 00:00:27 +09:00
LegacyFont.cs Apply nullability to skinning support classes 2022-11-09 13:59:13 +09:00
LegacyHealthDisplay.cs Partial everything 2022-11-27 00:00:27 +09:00
LegacyJudgementPieceNew.cs Partial everything 2022-11-27 00:00:27 +09:00
LegacyJudgementPieceOld.cs Partial everything 2022-11-27 00:00:27 +09:00
LegacyKiaiFlashingDrawable.cs Partial everything 2022-11-27 00:00:27 +09:00
LegacyManiaSkinConfiguration.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
LegacyManiaSkinConfigurationLookup.cs Add ability to pad stage vertically 2022-10-07 15:45:35 +09:00
LegacyManiaSkinDecoder.cs Disable alpha component parsing in beatmap / skin colour sections 2022-09-21 16:11:41 +09:00
LegacyRollingCounter.cs Partial everything 2022-11-27 00:00:27 +09:00
LegacyScoreCounter.cs Partial everything 2022-11-27 00:00:27 +09:00
LegacySkin.cs Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
LegacySkinDecoder.cs Disable alpha component parsing in beatmap / skin colour sections 2022-09-21 16:11:41 +09:00
LegacySkinExtensions.cs Partial everything 2022-11-27 00:00:27 +09:00
LegacySkinTransformer.cs Add legacy skin fallback when beatmap skin is providing resources 2022-10-12 17:47:20 +09:00
LegacySongProgress.cs Partial everything 2022-11-27 00:00:27 +09:00
LegacySpriteText.cs Partial everything 2022-11-27 00:00:27 +09:00
PausableSkinnableSound.cs Partial everything 2022-11-27 00:00:27 +09:00
PoolableSkinnableSample.cs Partial everything 2022-11-27 00:00:27 +09:00
RealmBackedResourceStore.cs Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
ResourceStoreBackedSkin.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
RulesetSkinProvidingContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
Skin.cs Use generic Enum methods 2022-12-26 20:36:39 +01:00
SkinComboColourLookup.cs Apply nullability to skinning support classes 2022-11-09 13:59:13 +09:00
SkinConfigManager.cs Apply nullability to skinning support classes 2022-11-09 13:59:13 +09:00
SkinConfiguration.cs Apply nullability to skinning support classes 2022-11-09 13:59:13 +09:00
SkinCustomColourLookup.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SkinImporter.cs Fix some more inspections 2022-12-16 20:21:19 +09:00
SkinInfo.cs Add argon pro skin 2022-12-20 21:18:51 +09:00
SkinManager.cs Don't use bindables to avoid potential cross-usage contamination 2023-01-10 01:10:20 +09:00
SkinnableDrawable.cs Partial everything 2022-11-27 00:00:27 +09:00
SkinnableSound.cs Partial everything 2022-11-27 00:00:27 +09:00
SkinnableSprite.cs Add argon pro skin 2022-12-20 21:18:51 +09:00
SkinnableSpriteText.cs Partial everything 2022-11-27 00:00:27 +09:00
SkinnableTargetComponentsContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
SkinnableTargetContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
SkinProvidingContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
SkinReloadableDrawable.cs Partial everything 2022-11-27 00:00:27 +09:00
SkinTransformer.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
SkinUtils.cs Apply nullability to skinning support classes 2022-11-09 13:59:13 +09:00
TrianglesSkin.cs Fix SkinnableSprite lookups broken in lazer-first skins 2022-11-13 12:46:21 +09:00
UnsupportedSkinComponentException.cs Remove LookupName from base ISkinComponentLookup 2022-11-09 17:46:43 +09:00