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mirror of https://github.com/ppy/osu.git synced 2025-01-18 11:02:57 +08:00
osu-lazer/osu.Game/Tests
Dan Balasescu 7268b2e077
Add separate path for friend presence notifications
It proved to be too difficult to deal with the flow that clears user
states on stopping the watching of global presence updates. It's not
helped in the least that friends are updated via the API, so there's a
third flow to consider (and the timings therein - both server-spectator
and friends are updated concurrently).

Simplest is to separate the friends flow, though this does mean some
logic and state duplication.
2025-01-09 17:31:01 +09:00
..
Beatmaps Remove BeatmapCarousel testing backdoor 2024-12-11 16:28:51 +09:00
Gameplay Implement toggling visibility of pass and fail storyboard layers 2024-06-14 13:59:02 +02:00
Rulesets Mark CreateConfig() return type as nullable because it's not required all ruleset to implement. 2022-07-10 10:15:27 +08:00
Visual Add separate path for friend presence notifications 2025-01-09 17:31:01 +09:00
CleanRunHeadlessGameHost.cs Update usages of IPC in line with framework changes 2024-12-03 16:34:23 +09:00
FlakyTestAttribute.cs Fix flaky tests not running at all with environment variable set 2022-07-07 04:24:10 +03:00
OsuTestBrowser.cs Remove test scene background stack and use new ChangeBackgroundColour method 2023-10-12 14:08:31 +09:00
PollingChatClient.cs Apply NRT to APIRequest 2024-08-30 18:35:31 +09:00
TestChatClientConnector.cs Rename PollingChatClientConnector to better describe usage 2024-01-29 16:56:28 +09:00
VisualTestRunner.cs Update IPC usages 2024-01-18 19:45:36 +09:00