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mirror of https://github.com/ppy/osu.git synced 2024-12-15 03:22:55 +08:00
osu-lazer/osu.Game/Online/Multiplayer
2021-01-11 20:52:24 +03:00
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IMultiplayerClient.cs Add beatmap availability change state & event methods 2021-01-03 05:48:49 +03:00
IMultiplayerLoungeServer.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
IMultiplayerRoomServer.cs Update code in-line with decided direction 2021-01-11 20:52:24 +03:00
IMultiplayerServer.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
InvalidStateChangeException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
InvalidStateException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
MultiplayerClient.cs Add beatmap availability change state & event methods 2021-01-03 05:48:49 +03:00
MultiplayerRoom.cs Move thread safety / locking logic from MultiplayerRoom 2020-12-30 20:24:50 +09:00
MultiplayerRoomSettings.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
MultiplayerRoomState.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
MultiplayerRoomUser.cs Make BeatmapAvailability class in-line with other online data structures 2021-01-03 18:36:05 +03:00
MultiplayerUserState.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
NotHostException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
NotJoinedRoomException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
StatefulMultiplayerClient.cs Ensure clients don't blow up when given user isn't in room 2021-01-03 18:36:37 +03:00