..
Break
Partial everything
2022-11-27 00:00:27 +09:00
HUD
Refactor update logic to be easier to follow
2023-01-19 19:27:05 +09:00
PlayerSettings
Move hover logic to SettingsToolboxGroup
to avoid expanded state clash
2023-01-17 14:43:22 +09:00
BeatmapMetadataDisplay.cs
Partial everything
2022-11-27 00:00:27 +09:00
BreakOverlay.cs
Partial everything
2022-11-27 00:00:27 +09:00
BreakTracker.cs
Partial everything
2022-11-27 00:00:27 +09:00
ComboEffects.cs
Partial everything
2022-11-27 00:00:27 +09:00
DimmableStoryboard.cs
Partial everything
2022-11-27 00:00:27 +09:00
EpilepsyWarning.cs
Partial everything
2022-11-27 00:00:27 +09:00
FailAnimation.cs
Rename Stop{SampleAndRemoveFilters -> }()
2023-01-22 09:29:22 +01:00
FailOverlay.cs
Partial everything
2022-11-27 00:00:27 +09:00
GameplayClockContainer.cs
Partial everything
2022-11-27 00:00:27 +09:00
GameplayClockExtensions.cs
Rename GameplayAdjustments -> AdjustmentsFromMods
2022-09-08 17:14:06 +09:00
GameplayMenuOverlay.cs
Simplify TriggerClick
s in gameplay menu overlays
2023-01-17 00:34:52 -08:00
GameplayState.cs
Fix TestSceneReplayRecorder
not using score provided by gameplay state
2022-07-25 05:21:27 +03:00
HotkeyExitOverlay.cs
Partial everything
2022-11-27 00:00:27 +09:00
HotkeyRetryOverlay.cs
Partial everything
2022-11-27 00:00:27 +09:00
HUDOverlay.cs
Merge branch 'master' into JudgementCounter
2023-01-17 09:55:45 +01:00
IGameplayClock.cs
Rename GameplayAdjustments -> AdjustmentsFromMods
2022-09-08 17:14:06 +09:00
ILocalUserPlayInfo.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
KeyCounter.cs
Partial everything
2022-11-27 00:00:27 +09:00
KeyCounterAction.cs
Partial everything
2022-11-27 00:00:27 +09:00
KeyCounterDisplay.cs
Use new ArgumentNullException.ThrowIfNull throw-helper API
2022-12-22 21:27:59 +01:00
KeyCounterKeyboard.cs
Partial everything
2022-11-27 00:00:27 +09:00
KeyCounterMouse.cs
Partial everything
2022-11-27 00:00:27 +09:00
MasterGameplayClockContainer.cs
Partial everything
2022-11-27 00:00:27 +09:00
OffsetCorrectionClock.cs
Split OffsetCorrectionClock
out of MasterGameplayClockContainer
2022-08-18 18:54:10 +09:00
PauseOverlay.cs
Simplify TriggerClick
s in gameplay menu overlays
2023-01-17 00:34:52 -08:00
Player.cs
Rename Stop{SampleAndRemoveFilters -> }()
2023-01-22 09:29:22 +01:00
PlayerConfiguration.cs
Ensure gameplay leaderboard hides with rest of HUD when it should
2022-09-13 18:45:11 +09:00
PlayerLoader.cs
Adjust naming
2023-01-14 02:30:10 +03:00
ReplayPlayer.cs
Fix multiple instances of last hitobject time being calculated incorrectly
2022-12-01 18:04:06 +09:00
ReplayPlayerLoader.cs
Partial everything
2022-11-27 00:00:27 +09:00
ResumeOverlay.cs
Partial everything
2022-11-27 00:00:27 +09:00
RoomSubmittingPlayer.cs
Partial everything
2022-11-27 00:00:27 +09:00
SaveFailedScoreButton.cs
Partial everything
2022-11-27 00:00:27 +09:00
ScreenSuspensionHandler.cs
Partial everything
2022-11-27 00:00:27 +09:00
ScreenWithBeatmapBackground.cs
Partial everything
2022-11-27 00:00:27 +09:00
SkipOverlay.cs
Partial everything
2022-11-27 00:00:27 +09:00
SoloPlayer.cs
Partial everything
2022-11-27 00:00:27 +09:00
SoloSpectator.cs
Merge branch 'master' into update-framework
2022-11-26 16:19:36 +01:00
SoloSpectatorPlayer.cs
Partial everything
2022-11-27 00:00:27 +09:00
SpectatorPlayer.cs
Partial everything
2022-11-27 00:00:27 +09:00
SpectatorPlayerLoader.cs
Partial everything
2022-11-27 00:00:27 +09:00
SpectatorResultsScreen.cs
Partial everything
2022-11-27 00:00:27 +09:00
SquareGraph.cs
Partial everything
2022-11-27 00:00:27 +09:00
SubmittingPlayer.cs
Ensure score submission attempt completion before notifying spectator server when exiting play early
2022-12-21 22:23:26 +01:00