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This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor. So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`. This should be preferred over `workingBeatmap.Beatmap`. |
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.. | ||
Checks | ||
Tools | ||
BeatmapVerifier.cs | ||
DrawableEditRulesetWrapper.cs | ||
HitObjectComposer.cs | ||
IBeatmapVerifier.cs | ||
IBeatSnapProvider.cs | ||
IPositionSnapProvider.cs | ||
OverlaySelectionBlueprint.cs | ||
PlacementBlueprint.cs | ||
SelectionBlueprint.cs | ||
SnapResult.cs | ||
ToolboxGroup.cs |