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osu-lazer/osu.Game/Screens/Edit/Timing
Dean Herbert 64efc3d251
Decouple metronome tick playback from pendulum movement
Not super happy about doing this, but it seems like it's in the best
interest of editor usability.
2023-10-31 15:33:46 +09:00
..
RowAttributes Move OmitFirstBarLine to TimingControlPoint 2023-02-28 19:29:31 +09:00
ControlPointList.cs Convert to switch statement 2023-08-18 17:27:09 +09:00
ControlPointSettings.cs Enable nullability for timing screen 2023-01-14 02:23:21 +03:00
ControlPointTable.cs Adjust sizing to allow for timing point information now being longer than before 2023-03-02 18:57:54 +09:00
EffectSection.cs Move OmitFirstBarLine to TimingControlPoint 2023-02-28 19:29:31 +09:00
GroupSection.cs Enable nullability for timing screen 2023-01-14 02:23:21 +03:00
IndeterminateSliderWithTextBoxInput.cs Enable nullability for timing screen 2023-01-14 02:23:21 +03:00
LabelledTimeSignature.cs Enable nullability for timing screen 2023-01-14 02:23:21 +03:00
MetronomeDisplay.cs Decouple metronome tick playback from pendulum movement 2023-10-31 15:33:46 +09:00
RepeatingButtonBehaviour.cs Enable nullability for timing screen 2023-01-14 02:23:21 +03:00
RowAttribute.cs Enable nullability for timing screen 2023-01-14 02:23:21 +03:00
Section.cs Enable nullability for timing screen 2023-01-14 02:23:21 +03:00
TapButton.cs Change IBeatSyncProvider.Clock to always be non-null 2023-07-13 22:13:40 +09:00
TapTimingControl.cs Refresh waveforms instead of recreating the whole component 2023-01-06 03:46:49 +03:00
TimingAdjustButton.cs Enable nullability for timing screen 2023-01-14 02:23:21 +03:00
TimingScreen.cs Fix typo in xmldoc 2023-02-11 16:26:32 +01:00
TimingSection.cs Move OmitFirstBarLine to TimingControlPoint 2023-02-28 19:29:31 +09:00
WaveformComparisonDisplay.cs Ensure regenerateDisplay is eventually performed if originally called before load 2023-10-05 22:55:23 +09:00