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Fix typo in xmldoc
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@ -46,7 +46,7 @@ namespace osu.Game.Screens.Edit.Timing
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if (editorClock != null)
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{
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// When entering the timing screen, let's choose to closest valid timing point.
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// When entering the timing screen, let's choose the closest valid timing point.
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// This will emulate the osu-stable behaviour where a metronome and timing information
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// are presented on entering the screen.
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var nearestTimingPoint = EditorBeatmap.ControlPointInfo.TimingPointAt(editorClock.CurrentTime);
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