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7edbba58f7
This was firing regardless of whether the start time was changed, such as where beat snap provided the same time the object already has. The case where a change actually occurs is already handled by EditorBeatmap (see `startTimeBindables`), so it turns out this local handling is not required at all.
7edbba58f7
·
2020-11-27 16:31:06 +09:00
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