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osu-lazer/osu.Game/Screens/Edit/Compose
Dean Herbert 7edbba58f7 Avoid updating hitobjects unnecessarily for start time changes
This was firing regardless of whether the start time was changed, such
as where beat snap provided the same time the object already has.

The case where a change actually occurs is already handled by
EditorBeatmap (see `startTimeBindables`), so it turns out this local
handling is not required at all.
2020-11-27 16:31:06 +09:00
..
Components Avoid updating hitobjects unnecessarily for start time changes 2020-11-27 16:31:06 +09:00
ComposeScreen.cs Completely separate combo colours from DHOs 2020-11-26 18:14:25 +09:00
IPlacementHandler.cs Add commit status to EndPlacement; call BeginPlacement on initial movement 2020-02-07 18:02:48 +09:00