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mirror of https://github.com/ppy/osu.git synced 2024-11-17 04:42:55 +08:00
osu-lazer/osu.Game/Rulesets/Edit
Dean Herbert c46d787f1e
Merge pull request #29949 from minetoblend/feature/scale-around-center
Support scaling around center when scaling with select box
2024-09-28 21:37:39 +09:00
..
Checks Fix typo 2024-07-03 16:13:47 +02:00
Tools Refactor PlacementBlueprint to not be hitobject specific 2024-09-24 20:31:00 +02:00
BeatmapVerifier.cs Add verify checks for title markers 2024-07-02 17:20:00 -03:00
BeatmapVerifierContext.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ComposerDistanceSnapProvider.cs Prevent the distance snap grid from being activated by alt key while dragging select box handle 2024-09-21 14:22:17 +02:00
DrawableEditorRulesetWrapper.cs Revert "Keep editor in frame stable mode when possible" 2024-01-14 09:10:39 +01:00
EditorTimestampParser.cs Add optional 'suffix' to timestamp 2024-07-28 11:31:36 -04:00
EditorToolboxGroup.cs Automated pass 2023-06-24 01:00:03 +09:00
ExpandableButton.cs Merge branch 'master' into update-framework 2022-11-26 16:19:36 +01:00
ExpandingToolboxContainer.cs Fix editor toolboxes being incorrectly chopped 2024-07-15 21:02:54 +09:00
HitObjectComposer.cs Refactor PlacementBlueprint to not be hitobject specific 2024-09-24 20:31:00 +02:00
HitObjectCompositionToolButton.cs Refactor PlacementBlueprint to not be hitobject specific 2024-09-24 20:31:00 +02:00
HitObjectPlacementBlueprint.cs Refactor PlacementBlueprint to not be hitobject specific 2024-09-24 20:31:00 +02:00
HitObjectSelectionBlueprint.cs add collection of selection points. 2023-01-18 21:34:23 +01:00
IBeatmapVerifier.cs Automated pass 2023-06-24 01:00:03 +09:00
IBeatSnapProvider.cs Update IBeatSnapProvider documentation to mention the pre-divided BeatSnap 2022-12-02 17:57:15 +09:00
IDistanceSnapProvider.cs Remove DistancedHitObjectComposer inheritance from osu! composer 2023-10-19 11:46:30 +02:00
IPositionSnapProvider.cs Automated pass 2023-06-24 01:00:03 +09:00
PlacementBlueprint.cs Refactor PlacementBlueprint to not be hitobject specific 2024-09-24 20:31:00 +02:00
ScrollingHitObjectComposer.cs Reload scrolling composer on control point changes 2024-06-11 12:01:35 +02:00
SelectionBlueprint.cs Fix some new nullable inspections 2023-10-30 15:10:10 +09:00
SnapResult.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SnapType.cs Automated pass 2023-06-24 01:00:03 +09:00