1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-21 07:53:38 +08:00
osu-lazer/osu.Game/Screens/Play
Salman Ahmed e6236ba088 Update save score button to check availability after import
Previously was relying on whether `SaveReplay` returns null, but since
I've changed it to use the standard "prepare score for import" path, the
button has to check for local availability after import since that path
doesn't return null on fail.
2022-07-15 23:39:52 +03:00
..
Break Automated #nullable processing 2022-06-17 16:37:17 +09:00
HUD Update parameter discards 2022-06-24 21:26:19 +09:00
PlayerSettings Automated #nullable processing 2022-06-17 16:37:17 +09:00
BeatmapMetadataDisplay.cs Fix player loader not accepting star difficulty updates after display 2022-07-02 09:17:38 +03:00
BreakOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
BreakTracker.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ComboEffects.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DimmableStoryboard.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
EpilepsyWarning.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
FailAnimation.cs Update parameter discards 2022-06-24 21:26:19 +09:00
FailOverlay.cs Update save score button to check availability after import 2022-07-15 23:39:52 +03:00
GameplayClock.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
GameplayClockContainer.cs Add logging of GameplayClockContainer seeks 2022-06-28 15:23:29 +09:00
GameplayMenuOverlay.cs Update parameter discards 2022-06-24 21:26:19 +09:00
GameplayState.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
HotkeyExitOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
HotkeyRetryOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
HUDOverlay.cs Update parameter discards 2022-06-24 21:26:19 +09:00
ILocalUserPlayInfo.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
KeyCounter.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
KeyCounterAction.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
KeyCounterDisplay.cs Update parameter discards 2022-06-24 21:26:19 +09:00
KeyCounterKeyboard.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
KeyCounterMouse.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
KeyCounterState.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
MasterGameplayClockContainer.cs Remove unnecessary null casts 2022-06-24 14:50:11 +09:00
PauseOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
Player.cs Fix failed scores not prepared before import 2022-07-15 22:57:12 +03:00
PlayerConfiguration.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
PlayerLoader.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ReplayPlayer.cs Allow failed scores to fail in replay playback 2022-07-15 20:45:48 +09:00
ReplayPlayerLoader.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ResumeOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
RoomSubmittingPlayer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SaveFailedScoreButton.cs Update save score button to check availability after import 2022-07-15 23:39:52 +03:00
ScreenSuspensionHandler.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ScreenWithBeatmapBackground.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SkipOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SoloPlayer.cs Send beatmap has to server on solo score request 2022-07-02 12:16:17 +09:00
SoloSpectator.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SoloSpectatorPlayer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SongProgress.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SongProgressBar.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SongProgressGraph.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SongProgressInfo.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SpectatorPlayer.cs Use WaitingOnFrames instead 2022-06-21 12:23:43 +09:00
SpectatorPlayerLoader.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SpectatorResultsScreen.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SquareGraph.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SubmittingPlayer.cs Remove mention of autoplay mod for now 2022-07-13 22:37:20 +09:00