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osu-lazer/osu.Game/Screens/Edit/Compose/Components/Timeline
Dean Herbert 7b3336783f
Stabilise ordering instead of simple reversing
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-03-25 15:24:59 +09:00
..
CentreMarker.cs Remove unnecessary scale 2020-04-27 11:06:23 +09:00
DifficultyPointPiece.cs Move control point colour specifications to common location and use for formatting timing screen table 2020-10-01 19:29:34 +09:00
SamplePointPiece.cs Merge branch 'master' into colourise-control-point-table 2020-10-05 20:47:06 +09:00
Timeline.cs Merge branch 'master' into editor-song-end 2021-03-17 18:18:19 +01:00
TimelineArea.cs Also add toggle for ticks display 2020-10-01 18:16:49 +09:00
TimelineBlueprintContainer.cs Stabilise ordering instead of simple reversing 2021-03-25 15:24:59 +09:00
TimelineButton.cs Add mouse down repeat support to timeline zoom buttons 2020-02-13 11:14:09 +09:00
TimelineControlPointDisplay.cs Fix TimelineParts not using correct beatmap 2021-01-25 18:44:36 +09:00
TimelineControlPointGroup.cs Replace all usage of IBindableList.GetBoundCopy 2020-11-04 15:29:14 +09:00
TimelineHitObjectBlueprint.cs Switch to beat length 2021-02-05 09:39:14 -05:00
TimelineTickDisplay.cs Allow editor change handler to be null 2020-12-01 20:08:31 +01:00
TimingPointPiece.cs Move control point colour specifications to common location and use for formatting timing screen table 2020-10-01 19:29:34 +09:00
ZoomableScrollContainer.cs Don't fall through to seek if handling zoom 2020-11-03 21:49:21 +01:00