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While `EndTime + tickSpacing` _was_ closer to what stable was using, it could cause undesirable edge cases wherein a tick would be spawned outside of the drum roll's duration (see https://github.com/ppy/osu/pull/23768/files#r1222073027). For this reason, stick with the old code for now, as it is not as susceptible to that sort of breakage. |
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.. | ||
Beatmaps | ||
Configuration | ||
Difficulty | ||
Edit | ||
Judgements | ||
Mods | ||
Objects | ||
Properties | ||
Replays | ||
Resources | ||
Scoring | ||
Skinning | ||
UI | ||
osu.Game.Rulesets.Taiko.csproj | ||
TaikoInputManager.cs | ||
TaikoRuleset.cs | ||
TaikoSettingsSubsection.cs | ||
TaikoSkinComponentLookup.cs | ||
TaikoSkinComponents.cs |