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Add note about lastTickHittable requirement

This commit is contained in:
Dean Herbert 2023-06-06 16:59:28 +09:00
parent 3db080fad2
commit 56758afeed

View File

@ -92,6 +92,14 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
}).ToList();
}
// TODO: stable makes the last tick of a drumroll non-required when the next object is too close.
// This probably needs to be reimplemented:
//
// List<HitObject> hitobjects = hitObjectManager.hitObjects;
// int ind = hitobjects.IndexOf(this);
// if (i < hitobjects.Count - 1 && hitobjects[i + 1].HittableStartTime - (EndTime + (int)TickSpacing) <= (int)TickSpacing)
// lastTickHittable = false;
return converted;
}