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osu-lazer/osu.Game.Rulesets.Catch
Samuel Cattini-Schultz 5b2dcea8a8 Refactor to encapsulate strain logic into Skill class
As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.
2021-04-03 20:47:43 +11:00
..
Beatmaps Revert "Remove X setter from CatchHitObject" 2020-12-14 13:18:14 +09:00
Difficulty Refactor to encapsulate strain logic into Skill class 2021-04-03 20:47:43 +11:00
Judgements Restore hyper dash state on revert judgement result 2020-12-08 15:21:47 +09:00
MathUtils Fix some weird private field names 2019-12-11 14:10:35 +09:00
Mods Move bool one level down 2021-03-30 14:33:55 +09:00
Objects Move shared implementation to a named function 2020-12-14 13:56:46 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Formatting 2021-01-29 03:03:23 +01:00
Resources/Testing/Beatmaps Fix right bound not being applied correctly 2020-08-20 20:25:40 +09:00
Scoring Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
Skinning Update existing usages 2021-03-13 06:09:07 +03:00
UI Move bool one level down 2021-03-30 14:33:55 +09:00
CatchInputManager.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
CatchRuleset.cs Update HasFlag usages to HasFlagFast 2021-02-25 15:38:56 +09:00
CatchSkinComponent.cs Revert SkinnableSprite lookups to old behaviour 2019-09-03 14:21:54 +09:00
CatchSkinComponents.cs Don't recreate pieces when catch DHO is reused 2020-12-07 12:59:03 +09:00
osu.Game.Rulesets.Catch.csproj Adjust package titles 2021-01-18 11:08:03 +09:00