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osu-lazer/osu.Game.Rulesets.Catch/Difficulty
Samuel Cattini-Schultz 5b2dcea8a8 Refactor to encapsulate strain logic into Skill class
As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.
2021-04-03 20:47:43 +11:00
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Preprocessing Replace CatchHitObject.X usage to EffectiveX and OriginalX 2020-12-14 11:03:14 +09:00
Skills Refactor to encapsulate strain logic into Skill class 2021-04-03 20:47:43 +11:00
CatchDifficultyAttributes.cs Move MaxCombo to base DifficultyAttributes 2020-08-28 19:16:20 +09:00
CatchDifficultyCalculator.cs Refactor to encapsulate strain logic into Skill class 2021-04-03 20:47:43 +11:00
CatchPerformanceCalculator.cs Remove unecessary using references. 2020-10-02 19:41:24 +02:00