..
Break
Fix break overlay grades not using localised string
2024-11-09 16:45:18 -08:00
HUD
Implement skinnable mod display
2024-12-07 12:06:33 +09:00
PlayerSettings
Do not show timing distribution graph in offset control if there's not enough timed hits
2024-11-14 13:17:03 +01:00
ArgonKeyCounter.cs
Use left aligned text for non-rotate key counter
2023-11-06 16:32:12 +09:00
ArgonKeyCounterDisplay.cs
Fix legacy key counter's background being visible when intended to be hidden
2024-08-06 16:12:00 +09:00
BeatmapMetadataDisplay.cs
Refactor IWorkingBeatmap.Background
to GetBackground()
2023-06-08 16:19:32 +09:00
BreakOverlay.cs
Changed multiplier from 2 to 3.5
2024-11-20 12:29:29 +01:00
BreakTracker.cs
Add beat-synced animation to break overlay
2024-08-27 16:34:37 +09:00
ComboEffects.cs
Replace various local implementations of rewinding checks with new property
2023-07-07 15:21:24 +09:00
DelayedResumeOverlay.cs
Add delay before delayed resume starts
2024-05-01 20:30:48 +08:00
DimmableStoryboard.cs
Continue displaying storyboard even if fully dimmed in specific circumstances
2024-09-23 11:19:31 +02:00
FailAnimationContainer.cs
Use AliveEntries where we don't need startTime order
2024-02-03 19:54:08 +03:00
FailOverlay.cs
Apply NRT to touched files
2024-02-27 23:58:28 -08:00
GameplayClockContainer.cs
Add logging for GameplayClockContainer
starting or stopping
2024-03-06 04:37:11 +08:00
GameplayClockExtensions.cs
Rename GameplayAdjustments -> AdjustmentsFromMods
2022-09-08 17:14:06 +09:00
GameplayMenuOverlay.cs
Fix pause overlay hiding input from ruleset input manager
2024-07-19 18:48:35 +03:00
GameplayOffsetControl.cs
Disable positional interaction for now
2023-12-24 03:00:51 +09:00
GameplayState.cs
Implement toggling visibility of pass and fail storyboard layers
2024-06-14 13:59:02 +02:00
HotkeyExitOverlay.cs
Automated pass
2023-06-24 01:00:03 +09:00
HotkeyRetryOverlay.cs
Automated pass
2023-06-24 01:00:03 +09:00
HUDOverlay.cs
Fix mod display not fading out after start of play
2024-12-19 14:48:18 +01:00
IGameplayClock.cs
Expose rewinding state of IGameplayClock
s
2023-07-06 19:08:42 +09:00
ILocalUserPlayInfo.cs
Rename enum to non-plural now that it won't conflict
2024-10-01 19:55:46 +09:00
KiaiGameplayFountains.cs
Renaming of 'StarFountainEnabled'
2024-11-27 07:38:33 +03:00
LocalUserPlayingState.cs
Rename enum to non-plural now that it won't conflict
2024-10-01 19:55:46 +09:00
MasterGameplayClockContainer.cs
Move AudioLeadIn
out of BeatmapInfo
2024-06-12 13:04:28 +02:00
OffsetCorrectionClock.cs
Remove "pause rate adjust" flow
2024-01-18 14:21:02 +09:00
PauseOverlay.cs
Apply NRT to touched files
2024-02-27 23:58:28 -08:00
Player.cs
Merge pull request #30937 from frenzibyte/fix-quick-restart-not-saving-score
2024-12-04 23:48:18 -08:00
PlayerConfiguration.cs
Add a gameplay configuration flag to disable fail animation
2024-01-04 17:13:24 +09:00
PlayerLoader.cs
Merge pull request #30937 from frenzibyte/fix-quick-restart-not-saving-score
2024-12-04 23:48:18 -08:00
PlayerLoaderDisclaimer.cs
Remove redundant cast
2024-03-16 13:18:42 +08:00
PlayerTouchInputDetector.cs
Fix touch device not always activating when it should
2024-01-16 17:12:40 +01:00
ReplayPlayer.cs
Allow settings to be added to replay HUD from ruleset
2024-09-04 19:00:23 +09:00
ReplayPlayerLoader.cs
Automated pass
2023-06-24 01:00:03 +09:00
ResumeOverlay.cs
Fix catch by moving cursor-specific handling local
2024-03-04 16:08:17 +09:00
RoomSubmittingPlayer.cs
Make RoomID non-bindable
2024-11-13 16:28:54 +09:00
SaveFailedScoreButton.cs
Use RealmLive
in SaveFailedScoreButton
2024-11-27 15:25:42 +09:00
ScreenSuspensionHandler.cs
Partial everything
2022-11-27 00:00:27 +09:00
ScreenWithBeatmapBackground.cs
Fix song select potentially updating background parameters when not the current screen
2023-02-16 18:45:22 +09:00
SkipOverlay.cs
Changed multiplier from 2 to 3.5
2024-11-20 12:29:29 +01:00
SoloPlayer.cs
Show selected submission failure messages even in solo
2024-02-15 10:55:08 +01:00
SoloSpectatorPlayer.cs
Fix some NRT changes
2024-02-28 11:03:09 -08:00
SoloSpectatorScreen.cs
Use cache for beatmap lookups on spectate screen
2024-09-23 12:15:19 +02:00
SpectatorPlayer.cs
Fix some NRT changes
2024-02-28 11:03:09 -08:00
SpectatorPlayerLoader.cs
Automated pass
2023-06-24 01:00:03 +09:00
SpectatorResultsScreen.cs
Change ResultsScreen
constructor boolean params to init-only properties
2024-02-22 20:15:03 +01:00
SquareGraph.cs
Fix some new nullable inspections
2023-10-30 15:10:10 +09:00
SubmittingPlayer.cs
Fix score being cloned in async method causing random errors (again)
2024-09-23 09:51:02 +02:00