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osu-lazer/osu.Game.Rulesets.Catch/Objects/Drawables
2020-12-08 22:38:10 +09:00
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CaughtObject.cs Pool caught objects and dropped objects 2020-12-08 22:38:10 +09:00
DrawableBanana.cs Introduce IHasCatchObjectState implemented by DHO and CaughtObject 2020-12-08 21:29:26 +09:00
DrawableBananaShower.cs Use hit object pooling for BananaShower. 2020-11-30 19:22:40 +09:00
DrawableCatchHitObject.cs Make object on the catcher plate separate CaughtObject class 2020-12-08 21:11:40 +09:00
DrawableDroplet.cs Introduce IHasCatchObjectState implemented by DHO and CaughtObject 2020-12-08 21:29:26 +09:00
DrawableFruit.cs Introduce IHasCatchObjectState implemented by DHO and CaughtObject 2020-12-08 21:29:26 +09:00
DrawableJuiceStream.cs Use hit object pooling for JuiceStream. 2020-11-30 19:19:14 +09:00
DrawablePalpableHasCatchHitObject.cs Introduce IHasCatchObjectState implemented by DHO and CaughtObject 2020-12-08 21:29:26 +09:00
DrawableTinyDroplet.cs Use hit object pooling for Droplet and TinyDroplet. 2020-11-30 19:04:09 +09:00
IHasCatchObjectState.cs Pool caught objects and dropped objects 2020-12-08 22:38:10 +09:00