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osu-lazer/osu.Game/Online/Multiplayer
2021-01-12 19:04:16 +09:00
..
IMultiplayerClient.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
IMultiplayerLoungeServer.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
IMultiplayerRoomServer.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
IMultiplayerServer.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
InvalidStateChangeException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
InvalidStateException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
MultiplayerClient.cs Allow signalr to retry connecting when connection is closed without an exception 2021-01-02 16:47:00 +09:00
MultiplayerRoom.cs Move thread safety / locking logic from MultiplayerRoom 2020-12-30 20:24:50 +09:00
MultiplayerRoomSettings.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
MultiplayerRoomState.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
MultiplayerRoomUser.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
MultiplayerUserState.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
NotHostException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
NotJoinedRoomException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
StatefulMultiplayerClient.cs Fix non-threadsafe usage of MultiplayerClient.IsConnected 2021-01-12 19:04:16 +09:00