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mirror of https://github.com/ppy/osu.git synced 2024-09-23 04:07:24 +08:00
osu-lazer/osu.Game/Screens/Select/Carousel
2022-06-03 20:09:20 -07:00
..
CarouselBeatmap.cs Merge branch 'master' into ruleset-ordering-fix 2022-01-27 21:46:03 +09:00
CarouselBeatmapSet.cs Fix compilation error due to commit split 2022-01-27 17:08:31 +09:00
CarouselGroup.cs Apply NRT to CarouselGroup 2022-01-21 13:26:29 +09:00
CarouselGroupEagerSelect.cs Fix CarouselGroupEagerSelect not invoking subclassed AddChild from AddChildren calls 2022-01-20 21:57:16 +09:00
CarouselHeader.cs Revert "Merge pull request #16716 from peppy/carousel-less-invalidations" 2022-02-05 16:12:58 +09:00
CarouselItem.cs Store y positions inside items rather than in a separate array 2020-10-13 17:37:33 +09:00
DrawableCarouselBeatmap.cs Add back hide common string using new ToSentence() extension method 2022-06-03 20:09:20 -07:00
DrawableCarouselBeatmapSet.cs Split out IDialogOverlay to allow for easier testing 2022-04-18 18:36:26 +09:00
DrawableCarouselItem.cs Fix beatmap carousel panels accepting input while marked as not-visible 2022-03-09 16:08:52 +09:00
FilterableDifficultyIcon.cs Rename BeatmapInfo variables which were named beatmap for clarity 2021-10-02 12:45:34 +09:00
FilterableGroupedDifficultyIcon.cs Rename BeatmapInfo variables which were named beatmap for clarity 2021-10-02 12:45:34 +09:00
SetPanelBackground.cs Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
SetPanelContent.cs Disallow interaction with carousel set difficulty icons unless selected 2022-03-07 11:34:08 +09:00
TopLocalRank.cs Update remaining cases of clashes with realm.Write and realm.RegisterForNotifications 2022-01-25 13:09:48 +09:00