..
Connections
Fix follow point animations in legacy skins not always starting at correct point in time
2022-09-16 15:12:05 +09:00
DrawableHitCircle.cs
Refactor DrawableSliderHead
to never update the drawable position
2022-10-26 15:26:22 +09:00
DrawableOsuHitObject.cs
Only apply dim at top level objects
2022-10-05 17:48:56 +09:00
DrawableOsuJudgement.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
DrawableSlider.cs
Move ball tinting logic to overwrite SliderBall
colour
2022-10-20 03:55:53 +03:00
DrawableSliderBall.cs
Move ball tinting logic to overwrite SliderBall
colour
2022-10-20 03:55:53 +03:00
DrawableSliderHead.cs
Refactor DrawableSliderHead
to never update the drawable position
2022-10-26 15:26:22 +09:00
DrawableSliderRepeat.cs
Update osu! hitobject implementation to avoid triggering ClearInternal
2022-09-22 15:04:20 +09:00
DrawableSliderTail.cs
Update osu! hitobject implementation to avoid triggering ClearInternal
2022-09-22 15:04:20 +09:00
DrawableSliderTick.cs
Update osu! hitobject implementation to avoid triggering ClearInternal
2022-09-22 15:04:20 +09:00
DrawableSpinner.cs
Adjust fade out duration to match stable
2022-10-18 23:48:51 +03:00
DrawableSpinnerBonusTick.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
DrawableSpinnerTick.cs
Clamp LifetimeStart
of HitObject
's to their judgement windows
2022-09-27 16:54:24 +02:00
IRequireTracking.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
ITrackSnaking.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
SkinnableLighting.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00