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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables
Dean Herbert 674ae9e742 Refactor DrawableSliderHead to never update the drawable position
Slider heads are guaranteed to always be drawn at (0,0). This fixes
weird behaviour in the editor, but also simplifies things in the
process. Win-win.

Closes #20644.
2022-10-26 15:26:22 +09:00
..
Connections Fix follow point animations in legacy skins not always starting at correct point in time 2022-09-16 15:12:05 +09:00
DrawableHitCircle.cs Refactor DrawableSliderHead to never update the drawable position 2022-10-26 15:26:22 +09:00
DrawableOsuHitObject.cs Only apply dim at top level objects 2022-10-05 17:48:56 +09:00
DrawableOsuJudgement.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DrawableSlider.cs Move ball tinting logic to overwrite SliderBall colour 2022-10-20 03:55:53 +03:00
DrawableSliderBall.cs Move ball tinting logic to overwrite SliderBall colour 2022-10-20 03:55:53 +03:00
DrawableSliderHead.cs Refactor DrawableSliderHead to never update the drawable position 2022-10-26 15:26:22 +09:00
DrawableSliderRepeat.cs Update osu! hitobject implementation to avoid triggering ClearInternal 2022-09-22 15:04:20 +09:00
DrawableSliderTail.cs Update osu! hitobject implementation to avoid triggering ClearInternal 2022-09-22 15:04:20 +09:00
DrawableSliderTick.cs Update osu! hitobject implementation to avoid triggering ClearInternal 2022-09-22 15:04:20 +09:00
DrawableSpinner.cs Adjust fade out duration to match stable 2022-10-18 23:48:51 +03:00
DrawableSpinnerBonusTick.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DrawableSpinnerTick.cs Clamp LifetimeStart of HitObject's to their judgement windows 2022-09-27 16:54:24 +02:00
IRequireTracking.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ITrackSnaking.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SkinnableLighting.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00