1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 00:47:24 +08:00
osu-lazer/osu.Game/Screens
2021-02-15 17:14:41 +09:00
..
Backgrounds Make IAPIProvider read-only bindables into IBindables 2020-12-18 15:16:36 +09:00
Edit Move default sample addition to inside PlacementBlueprint 2021-02-11 17:16:18 +09:00
Import Reorder functions and simplify transform logic 2020-12-15 13:04:11 +09:00
Menu Fix classic "welcome" intro not looping as expected 2021-02-12 16:22:19 +09:00
OnlinePlay Fix extra mod settings overflowing from screen 2021-02-12 10:29:29 -08:00
Play Merge pull request #11706 from smoogipoo/fix-failing-test 2021-02-08 20:57:38 +09:00
Ranking Rename download state Downloaded to Importing 2021-01-13 18:04:53 +03:00
Select Consume new debounce logic in carousel header 2021-02-12 12:22:35 +09:00
BackgroundScreen.cs Fix test failures in PerformFromScreen tests 2021-02-15 17:14:41 +09:00
BackgroundScreenStack.cs
IOsuScreen.cs Extract UserActivity logic to OsuGame. 2020-11-08 12:29:52 +01:00
Loader.cs Add original sprite and visualiser 2020-06-02 21:06:41 +02:00
OsuScreen.cs Move screen activity update to LoadComplete() 2021-01-08 21:18:15 +01:00
OsuScreenDependencies.cs Fix OsuScreenDependencies not caching non-leased versions 2019-12-13 20:05:54 +09:00
OsuScreenStack.cs Simplify the way multiple subscreens handle their disable states via a custom stack 2020-02-06 14:22:01 +09:00
ScorePresentType.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
ScreenWhiteBox.cs .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
StartupScreen.cs Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00