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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables
Dean Herbert 658b6a166f Fix regression in Tracking state handling
It turns out multiple components depend on `Tracking` eventually
becoming `false` at the end of a slider. With my previous changes, this
was no longer the case (as could be seen by the legacy cursor particles
test failure, and heard by slider slide taking too long to stop).
2023-10-04 16:11:40 +09:00
..
Connections Automated pass 2023-06-24 01:00:03 +09:00
DrawableHitCircle.cs Fix object dim being applied to approach circles 2023-09-29 18:23:23 +09:00
DrawableOsuHitObject.cs Fix object dim being applied to approach circles 2023-09-29 18:23:23 +09:00
DrawableOsuJudgement.cs Fix SkinnableLighting showing up as a user placeable component 2023-02-17 18:24:05 +09:00
DrawableSlider.cs Merge branch 'master' into legacy-tick-test-coverage 2023-10-03 19:37:32 +09:00
DrawableSliderBall.cs Fix regression in Tracking state handling 2023-10-04 16:11:40 +09:00
DrawableSliderHead.cs Remove slider head circle movement (and remove setting from "classic" mod) 2023-09-14 17:49:41 +09:00
DrawableSliderRepeat.cs Split out reverse arrow implementations to allow better animation 2023-10-02 18:43:50 +09:00
DrawableSliderTail.cs Fix potential out-of-order tail and ticks 2023-10-03 18:52:20 +09:00
DrawableSliderTick.cs Simplify some maximum size specs 2023-09-20 12:48:15 +09:00
DrawableSpinner.cs Rename variable 2023-09-12 20:51:22 +09:00
DrawableSpinnerBonusTick.cs Automated pass 2023-06-24 01:00:03 +09:00
DrawableSpinnerTick.cs Move MaximumJudgementOffset to HitObject 2023-01-19 21:23:55 +09:00
IRequireTracking.cs Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
ITrackSnaking.cs Automated pass 2023-06-24 01:00:03 +09:00
SkinnableLighting.cs Fix SkinnableLighting showing up as a user placeable component 2023-02-17 18:24:05 +09:00