.. |
Audio
|
Remove manual hitobject sample namespacing
|
2020-01-02 14:27:27 +09:00 |
Beatmaps
|
Remove CentreHit/RimHit hitobject abstraction
|
2020-03-23 12:08:15 +09:00 |
Difficulty
|
Remove CentreHit/RimHit hitobject abstraction
|
2020-03-23 12:08:15 +09:00 |
Judgements
|
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
|
2020-02-23 13:49:06 +09:00 |
Mods
|
Implement random mod for taiko
|
2020-03-23 12:09:30 +09:00 |
Objects
|
Remove CentreHit/RimHit hitobject abstraction
|
2020-03-23 12:08:15 +09:00 |
Properties
|
Merge remote-tracking branch 'upstream/master' into android
|
2019-01-29 18:13:43 -06:00 |
Replays
|
Rename conversion methods for clarity
|
2020-03-25 20:21:34 +09:00 |
Resources
|
Fix taiko samples not being loaded
|
2020-01-02 15:58:11 +09:00 |
Scoring
|
Fix taiko infinity health drain on some beatmaps
|
2020-03-02 13:25:04 +09:00 |
Skinning
|
Rename filename to match class
|
2020-04-03 18:51:34 +09:00 |
UI
|
Add osu!taiko legacy drum skinning support
|
2020-04-03 18:23:03 +09:00 |
osu.Game.Rulesets.Taiko.csproj
|
Update .Net Standard projects to 2.1
|
2019-11-18 18:35:58 +08:00 |
TaikoInputManager.cs
|
Fix remaining issues
|
2019-02-28 13:31:40 +09:00 |
TaikoRuleset.cs
|
Rework lookups to not require total playfield columns
|
2020-04-03 12:31:05 +09:00 |
TaikoSkinComponent.cs
|
Update naming
|
2019-08-30 15:13:29 +09:00 |
TaikoSkinComponents.cs
|
Add osu!taiko legacy drum skinning support
|
2020-04-03 18:23:03 +09:00 |