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mirror of https://github.com/ppy/osu.git synced 2024-12-15 08:13:31 +08:00
osu-lazer/osu.Game.Rulesets.Taiko
2020-05-19 23:28:13 +09:00
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Audio Remove manual hitobject sample namespacing 2020-01-02 14:27:27 +09:00
Beatmaps Move implementation to DrawableHit to avoid "breaking" legacy encoding 2020-05-11 16:29:50 +09:00
Difficulty Fix possible exceptions in performance calculators 2020-05-18 15:10:59 +09:00
Judgements Fix hitobjects with unknown lifetimes by enforcing non-null judgement 2020-02-23 13:49:06 +09:00
Mods Implement random mod for taiko 2020-03-23 12:09:30 +09:00
Objects Add test for final sample output 2020-05-19 23:28:13 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Rename conversion methods for clarity 2020-03-25 20:21:34 +09:00
Resources Add taiko type conversion test coverage 2020-05-19 09:43:05 +09:00
Scoring Fix taiko infinity health drain on some beatmaps 2020-03-02 13:25:04 +09:00
Skinning Merge branch 'master' into fix-taiko-scroller-time-control 2020-05-14 17:04:09 +09:00
UI Merge branch 'master' into reposition-taiko-playfield 2020-05-14 19:37:05 +09:00
osu.Game.Rulesets.Taiko.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00
TaikoInputManager.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
TaikoRuleset.cs Rework lookups to not require total playfield columns 2020-04-03 12:31:05 +09:00
TaikoSkinComponent.cs Update naming 2019-08-30 15:13:29 +09:00
TaikoSkinComponents.cs Rename enum members (no idea what a TaikoDon is) 2020-05-14 10:02:47 +09:00