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mirror of https://github.com/ppy/osu.git synced 2024-12-18 03:05:10 +08:00
osu-lazer/osu.Game.Rulesets.Mania/UI
2021-05-19 17:31:47 +09:00
..
Components Initial implementation of DHO pooling 2021-05-12 16:35:05 +09:00
Column.cs Apply all properties after cast (looks cleaner) 2021-05-19 17:31:47 +09:00
ColumnFlow.cs Rename method 2020-08-25 18:44:32 +09:00
DefaultHitExplosion.cs Adjust namespace 2020-12-07 12:32:52 +09:00
DrawableManiaJudgement.cs Move offset into legacy mania judgement 2020-12-14 13:07:55 +09:00
DrawableManiaRuleset.cs Turn on pooling 2021-05-12 16:56:23 +09:00
IHitExplosion.cs Re-implement support for small ticks 2020-07-29 16:14:19 +09:00
ManiaPlayfield.cs Update playfield/stage/column implementations for pooling 2021-05-12 16:56:07 +09:00
ManiaPlayfieldAdjustmentContainer.cs Expand mania to fit vertical screen bounds 2020-04-02 16:04:09 +09:00
ManiaReplayRecorder.cs Pass a score to the replay recorder to allow reading more general scoring data 2020-12-14 16:52:14 +09:00
ManiaScrollingDirection.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
OrderedHitPolicy.cs Completely remove check as it can occur for hits too 2020-11-11 12:53:32 +09:00
PlayfieldCoveringWrapper.cs Use enum values instead of class override 2020-07-16 21:29:39 +09:00
PoolableHitExplosion.cs Initial implementation of DHO pooling 2021-05-12 16:35:05 +09:00
Stage.cs Move column changing logic to ManiaSelectionHandler 2021-05-13 20:13:50 +09:00