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This is an o!f issue because borders are applied into the individual sprites of the container via masking, rather than being isolated to the container itself. In this case, it'll be applied to the "flash" sprite, which is using additive blending, causing further issues. |
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MasterVolumeMeter.cs | ||
MuteButton.cs | ||
VolumeControlReceptor.cs | ||
VolumeMeter.cs |