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Checks
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style: remove usage of HIT_FLOURISH
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2023-09-01 21:02:43 +02:00 |
Tools
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Use new icons in editor
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2023-12-27 17:42:18 +01:00 |
BeatmapVerifier.cs
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feat(editor/checks): check for delayed hitsounds
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2023-08-24 21:05:40 +02:00 |
BeatmapVerifierContext.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
ComposerDistanceSnapProvider.cs
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Use new icons in editor
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2023-12-27 17:42:18 +01:00 |
DrawableEditorRulesetWrapper.cs
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Make editor remain frame stable during normal playback
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2024-01-04 15:47:16 +09:00 |
EditorTimestampParser.cs
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Simplify parsing code
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2023-11-20 21:57:12 +09:00 |
EditorToolboxGroup.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
ExpandableButton.cs
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Merge branch 'master' into update-framework
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2022-11-26 16:19:36 +01:00 |
ExpandingToolboxContainer.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
HitObjectComposer.cs
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Rename and document SelectFromTimestamp
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2023-11-20 21:57:14 +09:00 |
HitObjectSelectionBlueprint.cs
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add collection of selection points.
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2023-01-18 21:34:23 +01:00 |
IBeatmapVerifier.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
IBeatSnapProvider.cs
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Update IBeatSnapProvider documentation to mention the pre-divided BeatSnap
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2022-12-02 17:57:15 +09:00 |
IDistanceSnapProvider.cs
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Remove DistancedHitObjectComposer inheritance from osu! composer
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2023-10-19 11:46:30 +02:00 |
IPositionSnapProvider.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
PlacementBlueprint.cs
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Fix slider blueprint placement when ending placement outside the playfield
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2023-07-11 17:29:53 +09:00 |
ScrollingHitObjectComposer.cs
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Move beat snap grid implementation details to ScrollingHitObjectComposer
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2023-10-19 23:54:34 +09:00 |
SelectionBlueprint.cs
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Fix some new nullable inspections
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2023-10-30 15:10:10 +09:00 |
SnapResult.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
SnapType.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |