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osu-lazer/osu.Game/Tests/Visual
Bartłomiej Dach 5454d1caa1
Remove global action container input queue workaround
As described in #24248, the workaround employed by
`GlobalActionContainer`, wherein it tried to handle actions with
priority before its children by being placed in front of the children
and not _actually containing_ said children, is blocking the resolution
of some rather major input handling issues that allow key releases to be
received by deparented drawables.

To resolve, migrate `GlobalActionContainer` to use `Prioritised`, which
can be done without regressing certain mouse button flows after
ppy/osu-framework#5966.
2023-08-21 17:54:08 +02:00
..
Multiplayer Automated pass 2023-06-24 01:00:03 +09:00
OnlinePlay Automated pass 2023-06-24 01:00:03 +09:00
Spectator Change TestSpectatorClient to provide some better fake data for score / acc 2023-08-16 17:14:42 +09:00
DependencyProvidingContainer.cs Automated pass 2023-06-24 01:00:03 +09:00
EditorClockTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorSavingTestScene.cs Add failing test case covering online ID reset on save 2023-05-01 18:17:35 +02:00
EditorTestScene.cs Adjust method naming and copy 2023-01-01 18:50:47 +01:00
LegacySkinPlayerTestScene.cs Rename SkinnableTargetContainer to SkinComponentsContainer 2023-02-15 18:37:41 +09:00
ModPerfectTestScene.cs Automated pass 2023-06-24 01:00:03 +09:00
ModTestScene.cs Move test to a mod test and add more resilient test logic 2023-02-14 15:07:45 +09:00
OsuGameTestScene.cs Fix intermittent failure in tests with restarting player instances 2023-01-15 16:06:06 +03:00
OsuGridTestScene.cs Automated pass 2023-06-24 01:00:03 +09:00
OsuManualInputManagerTestScene.cs Remove global action container input queue workaround 2023-08-21 17:54:08 +02:00
OsuTestScene.cs Remove usages of [ExcludeFromDynamicCompile] 2023-05-08 18:12:56 +09:00
PlacementBlueprintTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
PlayerTestScene.cs Output gameplay clock progress in PlayerTestScenes 2023-02-01 23:42:44 +09:00
RateAdjustedBeatmapTestScene.cs Add failing test coverage of skip no longer working in replay playback 2023-02-10 18:57:04 +09:00
ScreenTestScene.cs Automated pass 2023-06-24 01:00:03 +09:00
ScrollingTestContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
SelectionBlueprintTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
SkinnableTestScene.cs Adjust SkinnableTestScene to give more breathing room to RelativeSize components 2023-01-18 15:37:46 +09:00
TestPlayer.cs Fix intermittent failure in tests with restarting player instances 2023-01-15 16:06:06 +03:00
TestReplayPlayer.cs Automated pass 2023-06-24 01:00:03 +09:00
TestUserLookupCache.cs Apply NRT in MemoryCachingComponent test-only subclasses 2023-06-09 13:48:42 +02:00