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5ee280f941
There was a bug where if you created a slider, moved the last point, and then added a point such that it became a PerfectCurve, it would fail to recover after becoming a Bezier. This fixes that. |
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Components | ||
SliderCircleSelectionBlueprint.cs | ||
SliderPlacementBlueprint.cs | ||
SliderPosition.cs | ||
SliderSelectionBlueprint.cs |