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osu-lazer/osu.Game/Overlays/KeyBinding
Dean Herbert 4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
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GlobalKeyBindingsSection.cs Fix global key bindings being fetched with a non-null variant 2017-08-23 16:10:31 +09:00
KeyBindingRow.cs Make many internal classes and methods public 2017-11-21 12:06:16 +09:00
KeyBindingsSubsection.cs Make many internal classes and methods public 2017-11-21 12:06:16 +09:00
RulesetBindingsSection.cs Make KeyBindingOverlay support variants as settings sub sections. 2017-08-23 12:49:30 +09:00
VariantBindingsSubsection.cs Add variant names. 2017-08-23 14:19:14 +09:00