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osu-lazer/osu.Game.Rulesets.Taiko.Tests/DrawableTaikoRulesetTestScene.cs
2022-11-27 00:00:27 +09:00

67 lines
2.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
public abstract partial class DrawableTaikoRulesetTestScene : OsuTestScene
{
protected const int DEFAULT_PLAYFIELD_CONTAINER_HEIGHT = 768;
protected DrawableTaikoRuleset DrawableRuleset { get; private set; }
protected Container PlayfieldContainer { get; private set; }
private ControlPointInfo controlPointInfo { get; set; }
[BackgroundDependencyLoader]
private void load()
{
controlPointInfo = new ControlPointInfo();
controlPointInfo.Add(0, new TimingControlPoint());
IWorkingBeatmap beatmap = CreateWorkingBeatmap(CreateBeatmap(new TaikoRuleset().RulesetInfo));
Add(PlayfieldContainer = new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
Height = DEFAULT_PLAYFIELD_CONTAINER_HEIGHT,
Children = new[] { DrawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap.GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset)) }
});
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
return new Beatmap
{
HitObjects = new List<HitObject> { new Hit { Type = HitType.Centre } },
BeatmapInfo = new BeatmapInfo
{
Difficulty = new BeatmapDifficulty(),
Metadata = new BeatmapMetadata
{
Artist = @"Unknown",
Title = @"Sample Beatmap",
Author = { Username = @"peppy" },
},
Ruleset = ruleset
},
ControlPointInfo = controlPointInfo
};
}
}
}