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osu-lazer/osu.Game/Overlays
Dean Herbert 5b80c8ac49 Load initial channel content asynchronously
Quite often, the first time loading a chat channel will be loading font characters (textures) that were previously never displayed. This stops the game from stuttering in such a scenario.
2017-06-01 18:29:34 +09:00
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Chat Load initial channel content asynchronously 2017-06-01 18:29:34 +09:00
Dialog Update method names in line with framework changes 2017-05-28 18:34:12 +09:00
Direct Keep one object per file 2017-05-24 02:37:27 -03:00
Mods Update ModButton.cs 2017-05-29 18:10:02 +09:00
Music Update in line with framework 2017-05-30 22:23:51 +09:00
Notifications Update namespaces in line with framework 2017-05-16 12:50:30 +09:00
Settings Add alternative for random beatmap selection 2017-05-31 20:11:26 +02:00
Toolbar Update namespaces in line with framework 2017-05-16 12:50:30 +09:00
ChatOverlay.cs Load initial channel content asynchronously 2017-06-01 18:29:34 +09:00
DialogOverlay.cs Update references. 2017-03-28 21:26:20 +09:00
DirectOverlay.cs Update in line with framework 2017-05-30 22:23:51 +09:00
DragBar.cs Fix unsynchronised tweening. 2017-04-14 19:20:07 +09:00
LoginOverlay.cs Fix CI issues 2017-05-28 21:20:11 +09:00
MusicController.cs Fixes 2017-05-25 17:49:47 +02:00
NotificationManager.cs Use IsAssignableFrom. 2017-05-16 21:04:54 +08:00
OnScreenDisplay.cs Correctly display default audio device on OSD 2017-05-19 22:51:09 +09:00
SettingsOverlay.cs Update in line with framework 2017-05-30 22:23:51 +09:00
WaveOverlayContainer.cs Update references. 2017-03-28 21:26:20 +09:00