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Fix unsynchronised tweening.
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ea0631ede8
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@ -59,7 +59,7 @@ namespace osu.Game.Overlays
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{
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if (IsSeeking || !IsEnabled) return;
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updatePosition(position);
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updatePosition(position, false);
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}
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private void seek(InputState state)
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@ -72,10 +72,10 @@ namespace osu.Game.Overlays
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updatePosition(seekLocation);
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}
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private void updatePosition(float position)
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private void updatePosition(float position, bool easing = true)
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{
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position = MathHelper.Clamp(position, 0, 1);
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Fill.TransformTo(() => Fill.Width, position, 200, EasingTypes.OutQuint, new TransformSeek());
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Fill.TransformTo(() => Fill.Width, position, easing ? 200 : 0, EasingTypes.OutQuint, new TransformSeek());
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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